Welcome to Other World: A Post-Apocalyptic Festival
———————— Other World ————————
The civilised world as you know it has ended. The sun is dying and survivors have formed clans that scrounge off of the waste left behind in order to survive.
In a bid to unite those left, the leaders of the clans will converge their people in Other World; a no man's land formed of a harsh industrial landscape with with it’s own set of bylaws.
————————— Features —————————
— An array of post-apocalyptic acts and characters performing acrobatics, dance, theatre and music
— Fire, smoke, light and grinding shows
— Music including rock, metal, techno, electro & trance
— The post apocalyptic trade fair
——————— Other World Bylaws ——————
Technology // No phones, cameras or technology can be taken into Other World. They can be left at the border lockup.
Money & Trade // Other World has its own currency which you can obtain at the at the border. Traders can apply for exhibit space directly with us.
Entry // Entry can be gained either by trading a skill or buying a border pass. Skilled people can apply from November 1st.
Clan // You can only gain entry as a member of your selected clan, so ensure you abide by their strict codes or be exhiled.
————————— The Clans —————————
Scavengers // Half-lives // Naturalists
Scavengers — Their dependance on machinery and motors means they have to be hardwearing. Reclaimed materials of all kinds including metal, leather and plastic are their only source of clothing. The Scavengers are creative, tough and ensure their unruly existence is noticed.
Half lives — These desert nomads dress completely in white, also painting their skin and hair to avoid being found by their rivals. Their dark makeup can give them an almost skeletal appearance which marries with their bleak existence. Music is their only solace.
Naturalist — Holding onto the fading ecological presence on the planet, the naturalists seek to preserve whatever natural life there is left. They're distinguished by their vibrant colours and magical auras. The are usually found creating, educating and instilling good-will in their elvish homes.